Blood of Dawnwalker director says the vampire RPG’s story is so non-linear that “you can align with the human rebellion or finish the game without ever meeting them”

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Vampire RPG fans, take note: The Blood of Dawnwalker isn’t just another gloomy adventure through the shadows. According to creative director Mateusz Tomaszkiewicz, the game’s narrative is set to break the mould, letting players shape their journey in ways that most RPGs only dream of.

Writing for Xbox Wire, Tomaszkiewicz lifts the lid on how flexible the game’s story truly is. “We wanted to give players as much control over the narrative as possible, a clear objective, but many paths to achieve it”, he explains. That could mean forming unlikely alliances or missing entire factions altogether. “You can align with the human rebellion or finish the game without ever meeting them”, Tomaszkiewicz reveals, highlighting just how non-linear things can get.



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