Dying Light: The Beast director says he’s “a little bit surprised” that more studios haven’t followed Techland’s “go anywhere” approach to open-world game design

Estimated read time 2 min read


Dying Light: The Beast franchise director Tymon Smektala is “a little bit surprised” that other studios haven’t copied his series’ approach to open-world game design, particularly when it comes to player freedom.

Speaking to GamesRadar+, Smektala said that “one thing Dying Light games always did – and we were the first ones that did it – […] is the amount of freedom we put in players’ hands.” The original Dying Light, he says, was particularly good at breaking “the usual walls and corridors” that limited players’ direction in open-world games and FPS games, respectively.



Source link

You May Also Like

More From Author

+ There are no comments

Add yours