Lost in Random: The Eternal Die review: “This sequel’s roguelike shift squanders the potential of its Burton-like world, yet I can’t stop rolling the die for one more go”

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Lost in Random: The Eternal Die has me torn. There were times where I may as well have rolled a die or flipped a coin to decide on a final verdict. Then minutes would pass and I’d change my mind again. This is a sequel that isn’t quite a sequel, a continuation of a story but framed within an entirely different genre, the same world but from another angle… it toys with you. In some ways I was thrilled, in others, disappointed. And yet, I couldn’t stop playing it.

Sequels can be tricky, but in general you’ll either get a self-contained story – fully accessible to newcomers, but offering an enriching experience for existing fans – or an exploration of themes and characters that only really make sense to those who have engaged with the original material. Lost in Random: The Eternal Die’s storyline falls fairly solidly into the latter category, all while the gameplay gets a big refresh more in-keeping with the former. You don’t have to be a roguelike fanatic to enjoy – and complete – The Eternal Die, it’s a gentle intro to the genre with flexible difficulty settings. But to truly appreciate, or extrapolate much of use from the storyline, you’ll need to have played the first game.

Rogue roll

Aleksandra explains the premise of Lost in Random: The Eternal Die to the shopkeep: "I... I got lost. In Random. Everything was taken from me. And now I'm here to make Mare pay."

(Image credit: Thunderful Publishing)

Fast facts

Release date: June 17, 2025
Platform(s): PC, PS5, Xbox Series X/S, Nintendo Switch
Developer: Stormteller Games
Publisher: Thunderful Publishing



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